Transfer relays 2!c
This is a structure over an “old school” Precision 2!c opening (6+!c or 5!c and 4M). However a few shapes are excluded:
- With (43)15 you have to open something else (Precision 2!d or treat it as balanced).
- (42)25 is also treated as balanced (so no 5422 shapes open 2!c).
This structure DO include 4-4-0-5 in the relays.
| OP | RE |
|---|---|
| 2!c | ? |
- 2!d
- ⓐ 4–5!h, INV+. ⓑ Weak w/ 6+!h ⓒ GF relay.
- 2!h
- 0–2!h.
- Pass
- Weak w/ !h.
- 2!s
- GF relay.
- 2NT
- Two-suiter w/ short !h.
- 3!c
- R.
- 3!d
- 6+!c and 4!d. Symmetric w/ 3!s+.
- 3!h
- 4-1-3-5.
- 3!s
- 4-1-2-6.
- 3NT
- 4-0-3-6.
- 4!c
- 4-0-2-7.
- 3!c
- ⓐ 6+!c w/ short !s ⓑ 6322 w/ 2!h.
- 3!d
- R.
- 3!h
- 6322 w/ 2!h.
- 3!s
- 1-2-4-6.
- 3NT
- 0-2-4-7.
- 4!c
- 7+!c, singleton !s.
- 4!d
- 7+!c, void !s.
- 3!d
- ⓐ 7+!c, short !h ⓑ 2-2-2-7.
- 3!h
- R.
- 3!s
- 2-2-2-7.
- 3NT
- 7+!c, singleton !h
- 4!c
- 7+!c, void !h
- 3!h
- 3-1-3-6.
- 3!s
- 4-2-1-6.
- 3NT
- 4-2-0-7.
- 4!c
- 7+!c, singleton !d.
- 4!d
- 7+!c, void !d.
- 2NT
- INV, 4+!h and 4!s.
- 3!c
- INV, 4–5!h.
- 3!d
- 5+!d, GF. Might be canapé.
- 3!h
- Choice of games w/ 5!h.
- 3NT
- To play.
- 2!s
- 3!h and 6+!c.
- 2NT
- GF relay.
- 3!c
- Short !s.
- 3!d
- 2-3-2-6.
- 3!h
- 3-3-1-6.
- 3!s
- 4-3-0-6
- 3NT
- 2-3-1-7
- 4!c
- 7+!c, 3!h, void !d.
- 3!c
- INV w/ 4!h.
- 3!d
- INV w/ 5!h.
- 3!h
- To play.
- 2NT
- 4!h, not 4-4-0-5.
- 3!c
- GF relay.
- 3!d
- 6+!c, short !s.
- 3!h
- 1-4-3-5.
- 3!s
- 2-4-1-6.
- 3NT
- 3-4-0-6.
- 4!c
- 2-4-0-7.
- 3!d
- INV w/ 4!h.
- 3!h
- To play.
- 3!c
- 4-4-0-5.
- 3!d
- Asks min/max, sets !h.
- 3!h
- To play.
- 3!s+
- Normal relay agreements.
- 3!d!h!s
- 7!c, 5 card suit.
- 4!c
- 1-4-1-7.
- 2!h
- ⓐ 4–5!s, INV+. ⓑ Weak w/ 6+!s.
- 2!s
- 0–2!s.
- Pass
- Weak.
- 2NT
- ⓐ INV w/ 5+!s and 4+!h. ⓑ SI w/ 5!s.
- 3!c
- No M, min. ⇒ 3!h INV w/ 5-5.
- 3!d
- No M, max. ⇒ 3!h 5-5.
- 3!h
- 4!h, min.
- 3NT
- 4!h, max.
- 3!c
- INV, 4–5!s.
- 3!d
- 5+!d, GF. Might be canapé.
- 3!h
- GF w/ 5-5.
- 3!s
- Choice of games w/ 5!s.
- 3NT
- To play.
- 2NT
- Max w/ 6+!c and 3!s.
- 3!c
- Min w/ 6+!c and 3!s.
- 3!d!h
- Splinter min w/ 4!s.
- 3!s
- 4!s, max.
- 4!c
- 4-1-1-7.
- 4!d!h
- Max w/ 4!s and void.
- 2!s
- Range ask. INV w/ BAL/!c/long suit.
- 2NT
- Min.
- 3!c
- To play.
- 3X
- Own long suit, INV.
- 3NT
- To play.
- 3!c
- Max.
- 3X
- Own long suit, INV.
- 3NT
- To play.
- 2NT
- Puppet to 3!c. To play 3m or minor SI.
- 3!c
- OK?
- Pass
- Weak raise.
- 3!d
- To play.
- 3!h
- 6+!d, SI.
- 3!s
- Fit, but no slam ambitions.
- 3NT
- No fit.
- 4!c
- No fit, very good club suit.
- 4!d
- Fit and slam accept.
- 4!h!s
- Splinter w/ !d support.
- 4NT
- RKC, sets !d.
- 3!s
- 3+!c, SI. ⇒ 3NT denies, 4!c accepts, 4X splinter, 4NT RKC.
- 3NT
- Mild SI w/ 3!c.
- 3!c
- Mixed raise.
- 3!d
- 6+!h, GF.
- 3!h
- 6+!s, GF.